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weapon_machinegun.def
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2004-08-06
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8KB
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236 lines
/***********************************************************************
weapon_machinegun.def
***********************************************************************/
export fred {
// view model machinegun
options -prefix MGUN_ -keep barrel eject guilight flash -parent barrel Ext -parent eject Ext -parent guilight Bod -parent flash Bod -rename origin blah -sourcedir models/weapons/machinegun/cycles -destdir models/md5/weapons/machinegun_view
mesh idle1.ma -dest viewmachinegun
anim idle1.ma -range 1 45 -dest idle
anim fire1.ma -range 1 4 -dest fire1
anim fire2.ma -range 1 4 -dest fire2
anim fire4.ma -range 1 4 -dest fire4
anim putaway.ma -dest putaway
anim pullup1.ma -dest pullup
anim reload1.ma -range 1 60 -dest reload
anim empty.ma -dest empty
// world model machinegun
options -ignorescale -prefix PLAYER_MG -keep ATTACHER barrel guilight eject flash -parent guilight Body -parent flash Body -parent eject Body -rename MGbarrel barrel -rename ATTACHER origin -clearorigin
addoptions -skipmesh PLAYER_mgdisplaymesh
addoptions -skipmesh PLAYER_mgextendermesh
addoptions -skipmesh PLAYER_mgbodymesh
addoptions -skipmesh PLAYER_mgclipmesh
addoptions -skipmesh PLAYER_mgtriggermesh
mesh models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/worldmachinegun
anim models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/machinegun_idle
anim models/characters/player/mocap/machinegun_reload.mb -dest models/md5/weapons/machinegun_world/machinegun_reload
}
entityDef weapon_machinegun {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "Machinegun"
"editor_rotatable" "1"
"spawnclass" "idItem"
"size" "32 32 32"
"model" "models/weapons/machinegun/w_machinegun.lwo"
"model_view" "viewmodel_machinegun"
"model_world" "worldmodel_machinegun"
"joint_attach" "MGATTACHER"
"def_dropItem" "moveable_item_machinegun"
"weaponAngleOffsetAverages" "10"
"weaponAngleOffsetScale" ".25"
"weaponAngleOffsetMax" "15"
"weaponOffsetTime" "400"
"weaponOffsetScale" "0.005"
"inv_name" "Machinegun"
"inv_weapon" "weapon_machinegun"
"inv_ammo_clip" "60"
"inv_item" "5"
"weapon_scriptobject" "weapon_machinegun"
"def_projectile" "projectile_bullet_machinegun"
"ammoType" "ammo_clip"
"ammoRequired" "1"
"clipSize" "60"
"lowAmmo" "10"
"mtr_flashShader" "muzzleflash"
"flashColor" "1 0.8 0.4"
"flashRadius" "360"
"silent_fire" "0"
"gui" "guis/weapons/machinegun.gui"
"mtr_guiLightShader" "lights/viewWeaponGuiLight"
"icon" "guis/assets/hud/wpn_3"
"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "0 0 0"
"muzzle_kick_offset" "1 1 2"
"recoilTime" "145"
"recoilAngles" "-1 0 0"
"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
"smoke_muzzle" "mgmuzzlesmoke.prt"
"def_ejectBrass" "debris_brass"
"ejectBrassDelay" "10"
"snd_acquire" "sound_weapon_acquire"
"snd_respawn" "sound_weapon_respawn"
"snd_lowammo" "player_machinegun_lowammo"
"snd_glass" "bullet_impact_glass"
"skin_invisible" "skins/machinegun_invis"
"spread" "1"
}
entityDef moveable_item_machinegun {
"inherit" "weapon_machinegun"
"spawnclass" "idMoveableItem"
"density" "0.05"
"friction" "0.2"
"bouncyness" "0"
}
model worldmodel_machinegun {
mesh models/md5/weapons/machinegun_world/worldmachinegun.md5mesh
anim raise models/md5/weapons/machinegun_world/machinegun_idle.md5anim
anim idle models/md5/weapons/machinegun_world/machinegun_idle.md5anim
anim aim models/md5/weapons/machinegun_world/machinegun_idle.md5anim
anim fire1 models/md5/weapons/machinegun_world/machinegun_idle.md5anim
anim reload models/md5/weapons/machinegun_world/machinegun_reload.md5anim
anim noammo models/md5/weapons/machinegun_world/machinegun_idle.md5anim
anim putaway models/md5/weapons/machinegun_world/machinegun_idle.md5anim
}
model viewmodel_machinegun {
mesh models/md5/weapons/machinegun_view/viewmachinegun.md5mesh
anim raise models/md5/weapons/machinegun_view/pullup.md5anim {
frame 1 sound_body player_machinegun_raise
}
anim idle models/md5/weapons/machinegun_view/idle.md5anim
anim fire1 models/md5/weapons/machinegun_view/fire4.md5anim {
frame 1 sound_voice player_machinegun_fire
frame 1 sound_voice2 player_machinegun_mech
}
anim reload models/md5/weapons/machinegun_view/reload.md5anim {
frame 1 sound_item player_machinegun_reload
}
anim noammo models/md5/weapons/machinegun_view/empty.md5anim {
frame 1 sound_voice player_machinegun_empty
}
anim putaway models/md5/weapons/machinegun_view/putaway.md5anim
}
entityDef damage_bullet_machinegun {
"damage" "9"
"kickDir" "1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "2"
"mtr_wound_flesh" "textures/decals/hurt02"
"mtr_wound_metal" "textures/decals/hurtmetal"
"mtr_wound_ricochet" "textures/decals/hurtmetal"
"mtr_splat_flesh" "textures/decals/dsplat2"
"mtr_splat_flesh2" "textures/decals/dsplat5"
"mtr_splat_flesh3" "textures/decals/dsplat7"
"mtr_splat_flesh4" "textures/decals/dsplat11"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"gib" "0"
"smoke_wound_flesh" "burstysquirt.prt"
}
entityDef projectile_bullet_machinegun {
"spawnclass" "idProjectile"
"mins" "-1 -1 -1"
"maxs" "1 1 1"
"cone" "3"
// "model" "models/items/projectiles/rocket.ase"
"scale" "0.1"
"noshadows" "1"
"model_tracer" "models/particles/tracer/tracer.lwo"
"def_damage" "damage_bullet_machinegun"
"launchFromBarrel" "0"
"health" "0"
"velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
"angular_velocity" "0 0 0"
"thrust" "0"
"thrust_start" "0"
"thrust_end" "0"
"linear_friction" "0"
"angular_friction" "0"
"contact_friction" "0"
"bounce" "0.6"
"mass" "1"
"gravity" "0"
"fuse" "4"
"detonate_on_fuse" "0"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"mtr_detonate" "textures/decals/bulleth02"
"mtr_detonate_glass" "textures/decals/testbulletglass1"
"decal_size" "10"
"model_smokespark" "bulletsmokeandspark.prt"
"model_ricochet" "bulletricochet.prt"
"smoke_fly" ""
"smoke_detonate" "smokeandspark.smoke"
"smoke_bounce" "" //particles/bullet_sparks.particle"
"smoke_fuse" ""
"mtr_light_shader" ""
"light_color" "0 0 0"
"light_radius" "0"
"light_offset" "0 0 0"
"mtr_explode_light_shader" ""
"explode_light_color" "0 0 0"
"explode_light_radius" "0"
"explode_light_fadetime" "0"
"snd_tracer" "bullet_flight"
"snd_ricochet" "bullet_ricochet"
"snd_flesh" "bullet_impact_flesh"
"snd_metal" "bullet_impact_metal"
"snd_stone" "bullet_impact_stone"
"snd_wood" "bullet_impact_wood"
"snd_cardboard" "bullet_impact_cardboard"
"snd_glass" "bullet_impact_glass"
"snd_liquid" "bullet_impact_liquid"
"snd_plastic" "small_plastic"
//"snd_impact" "bullet_impact_metal"
}